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Great for a little jam game :) Art is gorgeous. I'd change how it controls tho, needing to flap or hold down up to change position seems strange in a bullet hell. Idle should have no gravity.

Thanks for playing and commenting. The idea was to experiment with that type of control scheme for the jam. I think it worked out okay. If I were to continue on it I'd work on the enemy patterns and balancing to make it flow better. I'd probably start a different game if I was going to make a standard shmup.